Rules

and Regulations

Please read and familiarize yourself and members of your team with

ALL rules and regulations, equipment, and guidelines.

 

HOCKEY STREET events are focused on player safety, enjoyment, and respect of opponents and officials.  The goal of these tournaments is to provide a fun, competitive, and safe environment for all players, team officials, and spectators to enjoy the sport of street hockey in the setting of a well-organized and professional tournament.

General

Rules

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Rosters

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Gamesheet

Sign In/Game Start Times/Warm-up

 

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All players must legibly and neatly print their full name and sign the gamesheet

prior to the start of play.

 

Teams are NOT permitted to put other player’s names on the scoresheet or sign for them.

 

Games start times are STRICTLY enforced, and officials will start all games at their scheduled times … NO EXCEPTIONS.

 

Teams are permitted two (2) minutes of warm-up before the game starts.

 

Team goalies will start the game at the opposite end of their team “bench”.  Teams will always finish the game with their goalies in the net closest to their team bench.

 

Only the start of the game and the 2nd half, will begin with a face-off at centre.

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Rules of

the Game

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All games will be played with 3 on 3 players (runners), plus goalies.  Teams can play the game with 4 runners and no goalie, … BUT, no player will be accorded goaltender privileges.

 

As play is ongoing, alternates can substitute as teams and players deem it necessary, or “on the fly”.  No stoppage of play is required to make substitutions.  Teams must be careful so as to not get caught and penalized for “too many men”.  Changes or substitutions can ONLY be made from a team’s “bench” in their own end of play.  Players cannot touch or play the ball, or enter play if they are going off the surface, and their substitution has already entered the playing surface. A “grey area” of six (6) feet is permitted.

 

Possession of ball will change after a goal is scored.

 

When a goalie makes a save and/or covers the ball, the defending team gets possession of the ball behind their net.  The other team MUST give the defending team with the ball a min. of three (3) metres of space to make a play.  The defending team with the ball will be permitted five (5) seconds (ie. One one thousand, two one thousand, etc.) to put the ball into play.

 

If a ball leaves the playing surface:

 

a. If the ball goes over the backdrop behind the net OFF THE OFFENSIVE TEAM:

i. The defending team gets immediate possession behind their own net.  The other team MUST give the defending team with the ball a min. of three (3) metres of space to make a play.  The defending team with the ball will be permitted five (5) seconds (ie. One one thousand, two one thousand, etc.) to put the ball into play.

 

b. If the ball goes over the backdrop behind the net OFF THE DEFENSIVE TEAM:

i. The team on offense receives immediate possession of the ball closest to where the ball left play. The other team MUST give them a min. of three (3) metres of space to make a play.  The offensive team with the ball will be permitted five (5) seconds (ie. One one thousand, two one thousand, etc.) to put the ball into play.

 

c. If the ball leaves the playing surface at either end of the rink:

i. The team that the ball DID NOT go off of receives possession at the spot where the ball roughly left play.  The GC will determine which team gets possession.   That team will be given a min. of three (3) metres and five (5) seconds (ie. One one thousand, two one thousand, etc.) to put the ball into play.

 

When balls leave the playing surface, it is up to players from both teams to immediately retrieve the ball and return it to the official, or to the playing surface.  Event organizers will only supply a finite # no. of balls for each game.

 

Goals can be immediately scored directly upon play resuming when a ball is put back into play.  No face-offs or passes first are necessary … shots are considered legal and live.

 

 

 

 

Penalties

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Forfeits

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Equipment

 

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Rain/Bad

Weather

Policy

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Game Coordinators (GC)

or Referees

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Game Coordinators (GC’s) are one of the important parts of our events.  And as such, MUST be accorded a high level of respect by all players, coaches, managers, and fans.

 

HOCKEY STREET has a ZERO tolerance for ANY type of abusive, intimidating, and aggressive behaviors, verbal or physical, towards our officials, staff and volunteers.

 

Teams are responsible for the behaviour and conduct of their fans and spectators, and will be held accountable as such.

 

HOCKEY STREET and it’s officials reserve the right to eject, disqualify, or ban ANY person(s) that abuse or do not strictly adhere to our Rules and Regulations.

 

GC’s will be identified by the RED t-shirts they’ll be wearing at the event.

 

All GC’s decisions are considered FINAL, and will be supported as such.

 

There is to be NO debate or arguing of calls by the GC’s by players or fans.  Arguing of calls by either of these parties will result in a unsportamanlike penalty shot being awarded to the other team for the 1st offense.  Should it happen again, the game will be considered a default 7 – 0 win for the other team, and the offending team will be disqualified from the event.

 

Penalty shots are awarded at the discretion of the GC’s in regards to any excessive arguing or verbal abuse, and are not subject to debate.

 

*Our tournaments have a strict ZERO TOLERANCE policy for … Fighting, Intent to Injure, Physical and Verbal Abuse of officials and volunteers.  ANYONE violating this policy will be ejected from the tournament, and possibly any future events.  A player’s actions may subject their team and teammates to having the whole team(s) removed from the site and tournament.

Every team will have a minimum of four (4) players, up to a maximum of eight (8) players, with or w/o a goalie.

 

Co-Ed teams must have at least two (2) females on their roster (player or goalie), and must have at least one (1) female on the playing surface (player or goalie) at all times during the game.

 

Games will be permitted to start and finish if a team only has three (3) players.  If a team only has two (2) players at any point in the game, then the game then becomes a forfeit.

 

All teams will be permitted a maximum of TWO (2) roster changes up to 6:00 pm of the Thursday BEFORE the start of the event on Saturday.  At no time, must your roster exceed the eight (8) players, incl. goalie.  If you add one or two players, then you must immediately delete one or two players at the same time.

 

ABSOLUTELY no roster changes are permitted after the 1st games begin.

 

ALL  adult (over 18 yrs) players must carry photo ID with them throughout the tournament.

 

Players that are 16 yrs of age and older, they can produce a Drivers License or passport.

 

Players that are 15 yrs of age and under, must have a Birth Cerfificate or passport for ID.

 

Failure to produce player ID, will result in the player leaving the playing surface and not be allowed to return to the game, until they can provide proper ID.  Should the player fail to return with the proper ID, the game will then become subject to forfeit by that player’s team.

Team managers will choose the appropriate age, gender and skill level at the time they register their teams online.

 

 

Event organizers will make every effort to review registrations and ensure teams are in the appropriate divisions and level of play.  Teams MAY be forced to move up a level, or given a refund should a suitable division not be found for them, based on their information and experience.

 

 

 

Submission and/or registration of false persons or information, illegal use of players or substitutions, will qualify as automatic disqualification from the tournament, and also any future events.

 

 

 

If a player is bleeding  they must immediately exit the playing surface and get the wound covered properly and/or any jersey or equipment replaced if necessary, before returning to the game!

 

Game Length/Time Outs

Games will consist of two (2) – fifteen (15) minute halves, straight running time, … with a one (1) minute break in between halves.

 

The last minute of the game (2nd period ONLY) will be played with stop time.

 

A “Mercy Rule” will be in effect for ALL games.  If any team is winning by ten (10) or more goals in the 2nd period/half of the game, … the game will then be declared over and complete.

 

Teams are permitted one (1) time-out per GAME.  There are NO time-outs in overtime or a shootout.

 

After a goal is scored:

 

a. No face-off is necessary.

 

b. Team that scored must return to their side of half immediately.

 

c. The team that was scored upon gets possession and may begin play immediately.  They must also start play within ten (10) seconds.  Failing to do so, will then allow the other team to attack or enter the defending team’s zone immediately.

 

d. The team that scored must immediately clear the defending team’s zone, and cannot cross over the centerline until ten (10) seconds has elasped, or a player from the defending team crosses the centerline.

 

e. Within the final five (5) minutes of play in the 2nd period of the game, the team that just scored can immediately enter the other team’s zone, ONCE ALL THEIR PLAYERS HAVE CLEARED THE OTHER TEAM’S ZONE.  This rule is in place to avoid any one team from “stalling” or delaying the game to their benefit.

 

SLAPSHOTS … are ONLY PERMITTED IN THE MENS ELITE LEVEL OF PLAY.

 

a. Absolutely NO SLAPSHOTS are permitted in any other level or division of play.

 

b. If a team is guilty of a slapshot, possession of the ball immediately goes to the other team at the spot the shot occurred from.

 

c. Slapshots are defined as a shot that has a “wind up” that begins just below a shooter’s waist.  Should a player knowingly take a slapshot, then a penalty shot shall be awarded the other team.

i. Penalty shots awarded as a result of taking a slap shot, DO NOT count towards a player’s game total of two (2) penalties and you’re out.

 

There will be no goaltender changes during a game, except in the case of injury.  If an injury occurs, and a legal player has to change into goalie equipment, he will be permitted five (5) minutes total to do so.  A injured goalie CANNOT return to the game as a player, and will not be granted the 5 minutes to change back into his gear.

 

Hand passes or “batting the ball” to a teammate are NOT permitted on any part of the playing surface.  A player can bat down or catch and drop the ball immediately in one motion to themselves, … but they cannot grab the ball and move it in a different direction.  If this occurs, then possession of ball goes to the other team at same spot.

HOCKEY STREET will not tolerate any type of … High Sticking … Cross Checking … Slashing … Hooking … or any other illegal or inappropriate stick work.  Doing so will result in a penalty shot being awarded to the other team.  Major or serious stickwork OF ANY KIND, … including Butt – Ending and Spearing, … will result in the player being ejected from the game, and possibly the tournament, and two (2) penalty shots being awarded to the other team.

a. Please note that all players are responsible for their actions, and could face legal consequences or criminal charges depending on circumstances.

 

Fighting is ABSOLUTELY UNACCEPTABLE, and we have a ZERO TOLERANCE policy towards it.  This does include the “one punch” fight as well.  Anyone caught fighting will be immediately ejected from the game, and removed from the tournament.  This can and will also carry a permanent ban towards any future events.

a. Please note that all players are responsible for their actions, and could face legal consequences or criminal charges depending on circumstances.

 

HOCKEY STREET’s hockey tournaments maintain a STRICT NO BODY CONTACT or CHECKING policy.  Any player caught doing so, will have the other team being awarded a penalty shot, … and if deemed major or serious, … they will be ejected from the game, and possibly the tournament.

 

Any type of pushing, shoving, roughhousing, or body checking will result in a penalty shot being awarded to the other team.  If it’s deemed serious, the official will award a penalty shot, and eject the player from the game, and possibly the tournament.

 

Any automatic forfeit by a team, becomes a 7 – 0 win for the other team.

 

Teams that are short players to start a game, will be given no more than five (5) minutes to have a minimum of four (4) legal players ready to play.  If after 5 minutes, they don’t, then a 7 – 0 forfeit win will be awarded to the other team.  If they do get the min. of 4 players before the 5 minute mark, then the other team will be awarded a delay of game penalty shot.  The game clock WILL start at the regular scheduled start time of the game.

 

If a team only has two (2) players at any point in the game, then the game becomes a automatic 7 – 0 forfeit win for the other team.

 

Should a player or goalie be found to be illegal, then the game automatically becomes a forfeit win for the other team.  IF both teams are found to have illegal players, then the game becomes a 7 – 0 forfeit loss for both.

 

Game balls are provided by event organizers for each game.  However, only a certain amount if allocated, … so if balls are constantly being “lost” or shot out of play, … players from both teams are responsible to retrieve them.

a. Game balls are provided and sponsored to each tournament by the ball manufacturer.

HOCKEY STREET decided to go with a “semi-hard” ball to afford safety of players whilst offering min. sacrifice as to shooting and passing quality.

 

Goaltenders are responsible to bring their own equipment.  This includes goalie pads, mask, stick, blocker, and trapper.  Goalie armor, pants, and jock/jill protection is HIGHLY RECOMMENDED.

 

Game Coordinators and event organizers reserved the right to refuse the use of any equipment that is deemed unsafe, unusable, or unfair to the opposing team and all players.

a. Goalie pads cannot be any wider than 14”.

 

Certain HOCKEY STREET events will have a limited number of “spare” goaltender equipment for certain age groups, for rental and use.  A credit card number and info will be required beforehand, and will not be charged, unless the equipment is not returned.

a. Should any event equipment not be returned, then the credit card will be charged the full replacement cost of said equipment.

Players will supply their own hockey sticks, close-toed runners/footwear (NO sandals, flops, steel toed shoes or boots are permitted), helmets, hockey gloves, and shin guards.  The event DOES NOT supply any player equipment for rental or use.  There MAY be a local vendor present (depending on location) that sells hockey equipment.

a. Hockey sticks and all equipment used by players are subject to inspection by the GC’s and event organizers.  If the equipment is deemed unsafe, unfair or unusable, then it will be directed to be removed from the game and tournament.

b. There are no illegal curves for hockey sticks in HOCKEY STREET tournaments!  Banana curves are fun!

 

EYE PROTECTION IS MANDATORY for all players thirteen (13) years of age and under.  This can include full cage or mask, safety or sports goggles secured around the head, or half visor.  BOTH EYES MUST BE COMPLETED COVERED AND PROTECTED.

 

a. FULL FACE CAGE OR PROTECTION AND HELMETS IS HIGHLY RECOMMENDED for all players eighteen (18) yrs of age and under.  At the very least a half visor should be worn.

 

HOCKEY STREET’s equipment policy is to highly recommend the use of proper hockey gloves, CSA approved helmets and visors, jock or jill protection, … and especially mouth guards, for all teams and players.

 

a. WE STRONGLY ENCOURAGE ALL YOUTH PARTICIPANTS to wear the proper protection whilst playing.

 

Games will proceed snow, rain, wind, or shine, EXCEPT under severe weather conditions.

 

Event organizers will do their best to monitor current and approaching weather systems or conditions, BUT, teams and players are encouraged to “watch the sky” as well.

 

If thunder and/or lightning occurs, then organizers will SOUND A HORN THREE (3) TIMES, all play and games will immediately stop and be suspended until further notice.

 

Teams, players and fans will be told to go to a MUSTER POINT or a safe sheltered place out of the weather.  Officials, staff and volunteers will muster at HQ or designated areas.

 

Once the weather clears or moves on, the horn will sound THREE (3) TIMES again to signal ALL CLEAR.  Teams and players must then report to the rinks they just left and IMMEDIATELY resume play.

If a team does not report to their rink, or with enough players, when the official blows the game in, they will forfeit the game 7 – 0 to the other team.

 

At this point, ALL games will be played until ten (10) goals total are scored, or twenty (20) minutes has past, … whichever comes first.

 

Whichever team is leading at that point will be declared the winner, … OR, if it’s a tie, the teams will immediately proceed to a shoot-out.

 

HOCKEY STREET and the event organizers reserve the right to reduce the number of games, or shorten them, … in the case of bad or inclement weather or any other unforeseen or unexpected circumstances.

 

Teams and players are warned that if they choose to leave the event site, they may miss out on important announcements or event related information.

 

TEAMS AND PLAYERS SHOULD BE ENCOURAGED TO COME TO THE EVENT PREPARED AND DRESSED FOR ALL TYPES OF WEATHER!

 

Any player that receives two (2) penalties

during a game will be ejected from the rest

of the game, and not allowed to participate.

His team will then play short-handed for the

balance of the game (eg. 3 on 2 runners, plus goalies).  The player who is ejected could face further disciplinary action depending on event organizers.

a. Note:   any “problem” player that continually gets ejected from games, may be removed from participating in the rest of the tournament, and any future events.  This can also reflect on the team as well, and could result in the team itself being disqualified from the tournament … NO REFUNDS!

 

A “Too Many Men” penalty will be assessed any team who has an extra runner on the playing surface other than the normal three (3), plus goalie, … or four (4), no goalie.  During a substitution while “on the fly”, the player coming onto the surface cannot touch the ball or enter the play, until the player he’s replacing is completely off the surface, OR is within the 5 metres of the team’s bench and does not touch the ball or remain in the play.

a. Too Many Men penalties are NOT applied to any player on a team, or towards a player’s game quota of two (2).

 

Should a player make contact with the ball above the crossbar around the net, … or above his or his opponent’s shoulder whilst on the playing surface, … shall be penalized, and a penalty shot awarded to the other team.

a. High sticking the ball penalties will not count towards a player’s game quota of two (2).

 

Penalty shots are taken immediately after the infraction is called.  Ball is placed at centre, and standard Penalty Shot Protocol is observed.

a. Once a penalty shot is complete, whether a goal is scored or not, … possession of the ball immediately goes to the defending team, and they may commence their attack promptly.

 

Penalty shots can be taken by one (1) or the

same individual each time if a team so chooses.

It does not have to be the person who was

infracted.  This does not include shoot-outs.

 

ZERO TOLERANCE

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